Digital games as history: how videogames represent the past and offer access to historical practice
First issued in paperback. - New York ; London: Routledge, Taylor & Francis Group, 2018
Monographie, Gedruckte Ressource
- xii, 290 Seiten : Illustrationen
Zugriff:
Ermittle Ausleihstatus...
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"...From publisher's website
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Digital games as history: how videogames represent the past and offer access to historical practice
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Verantwortlichkeitsangabe: | Adam Chapman |
Autor/in / Beteiligte Person: | Chapman, Adam (1984-) |
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Ausgabe: | First issued in paperback |
Veröffentlichung: | New York ; London: Routledge, Taylor & Francis Group, 2018 |
Medientyp: | Monographie |
Datenträgertyp: | Gedruckte Ressource |
Umfang: | xii, 290 Seiten : Illustrationen |
ISBN: | 9781138597822 paperback; 9781138841628 hardback |
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