Arcade game typography: the art of pixel type
London: Thames & Hudson, 2019
Monographie, Bildband, Gedruckte Ressource
- 272 Seiten ; 23 cm
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Arcade Game Typography' presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. 0Featuring pixel typefaces carefully selected from the first decades of arcade video games, 'Arcade Game Typography' presents a previously undocumented "outsider typography" movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour `baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour
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Arcade game typography: the art of pixel type
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Verantwortlichkeitsangabe: | Toshi Omagari ; foreword Kiyonori Muroga |
Autor/in / Beteiligte Person: | Omagari, Toshi ; Muroga, Kiyonori |
Veröffentlichung: | London: Thames & Hudson, 2019 |
Medientyp: | Monographie, Bildband |
Datenträgertyp: | Gedruckte Ressource |
Umfang: | 272 Seiten ; 23 cm |
ISBN: | 9780500021743 pbk.; 0500021740 |
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